Gaussian Process regression is a kernel method successfully adopted in many real-life applications. Recently, there is a growing interest on extending this method to non-Euclidean input spaces, like the one considered in this paper, consisting of probability measures. Although a Positive Definite kernel can be defined by using a suitable distance -- the Wasserstein distance -- the common procedure for learning the Gaussian Process model can fail due to numerical issues, arising earlier and more frequently than in the case of an Euclidean input space and, as demonstrated in this paper, that cannot be avoided by adding artificial noise (nugget effect) as usually done. This paper uncovers the main reason of these issues, that is a non-stationarity relationship between the Wasserstein-based squared exponential kernel and its Euclidean-based counterpart. As a relevant result, the Gaussian Process model is learned by assuming the input space as Euclidean and then an algebraic transformation, based on the uncovered relation, is used to transform it into a non-stationary and Wasserstein-based Gaussian Process model over probability measures. This algebraic transformation is simpler than log-exp maps used in the case of data belonging to Riemannian manifolds and recently extended to consider the pseudo-Riemannian structure of an input space equipped with the Wasserstein distance.
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本文的主要目标是概述一个理论框架,以在不确定性下表征人类的决策策略,特别是在黑匣子优化任务和信息收集之间的交易(勘探)和奖励之间的交易(剥削) 。人类根据这两个目标做出的决定可以在帕累托合理性方面进行建模。如果决策集包含帕累托有效的策略,则理性决策者应始终通过其占主导地位的替代方案选择主导战略。距离帕累托前沿的距离决定了选择是帕累托的理性。要收集有关人类策略的数据,我们使用了显示游戏领域的游戏应用程序,以前的决定和观察以及获得的分数。本文中的关键要素是人类学习者的行为模式作为离散概率分布的表现。这将人类行为的表征映射到其元素是由直方图之间的距离构成的概率分布的空间的问题,即Wassersein距离(WST)。分布分析对人类搜索策略的新见解及其与帕累托合理性的偏差。由于不确定性是定义帕累托前沿的两个目标之一,因此已经进行了三种不同的不确定性量化措施,以确定哪个更好地解释普通的行为模式。除了对单个模式的分析,WST还支持计算重心和WST K-MERIAL聚类的全局分析。决策树已经进行了进一步的分析,以涉及非帕氏人的行为,其特征在于恼怒的利用,以奖励寻求过程的演变的动态。
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Process monitoring and control are essential in modern industries for ensuring high quality standards and optimizing production performance. These technologies have a long history of application in production and have had numerous positive impacts, but also hold great potential when integrated with Industry 4.0 and advanced machine learning, particularly deep learning, solutions. However, in order to implement these solutions in production and enable widespread adoption, the scalability and transferability of deep learning methods have become a focus of research. While transfer learning has proven successful in many cases, particularly with computer vision and homogenous data inputs, it can be challenging to apply to heterogeneous data. Motivated by the need to transfer and standardize established processes to different, non-identical environments and by the challenge of adapting to heterogeneous data representations, this work introduces the Domain Adaptation Neural Network with Cyclic Supervision (DBACS) approach. DBACS addresses the issue of model generalization through domain adaptation, specifically for heterogeneous data, and enables the transfer and scalability of deep learning-based statistical control methods in a general manner. Additionally, the cyclic interactions between the different parts of the model enable DBACS to not only adapt to the domains, but also match them. To the best of our knowledge, DBACS is the first deep learning approach to combine adaptation and matching for heterogeneous data settings. For comparison, this work also includes subspace alignment and a multi-view learning that deals with heterogeneous representations by mapping data into correlated latent feature spaces. Finally, DBACS with its ability to adapt and match, is applied to a virtual metrology use case for an etching process run on different machine types in semiconductor manufacturing.
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An Anomaly Detection (AD) System for Self-diagnosis has been developed for Multiphase Flow Meter (MPFM). The system relies on machine learning algorithms for time series forecasting, historical data have been used to train a model and to predict the behavior of a sensor and, thus, to detect anomalies.
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Building a quantum analog of classical deep neural networks represents a fundamental challenge in quantum computing. A key issue is how to address the inherent non-linearity of classical deep learning, a problem in the quantum domain due to the fact that the composition of an arbitrary number of quantum gates, consisting of a series of sequential unitary transformations, is intrinsically linear. This problem has been variously approached in the literature, principally via the introduction of measurements between layers of unitary transformations. In this paper, we introduce the Quantum Path Kernel, a formulation of quantum machine learning capable of replicating those aspects of deep machine learning typically associated with superior generalization performance in the classical domain, specifically, hierarchical feature learning. Our approach generalizes the notion of Quantum Neural Tangent Kernel, which has been used to study the dynamics of classical and quantum machine learning models. The Quantum Path Kernel exploits the parameter trajectory, i.e. the curve delineated by model parameters as they evolve during training, enabling the representation of differential layer-wise convergence behaviors, or the formation of hierarchical parametric dependencies, in terms of their manifestation in the gradient space of the predictor function. We evaluate our approach with respect to variants of the classification of Gaussian XOR mixtures - an artificial but emblematic problem that intrinsically requires multilevel learning in order to achieve optimal class separation.
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Aliasing is a highly important concept in signal processing, as careful consideration of resolution changes is essential in ensuring transmission and processing quality of audio, image, and video. Despite this, up until recently aliasing has received very little consideration in Deep Learning, with all common architectures carelessly sub-sampling without considering aliasing effects. In this work, we investigate the hypothesis that the existence of adversarial perturbations is due in part to aliasing in neural networks. Our ultimate goal is to increase robustness against adversarial attacks using explainable, non-trained, structural changes only, derived from aliasing first principles. Our contributions are the following. First, we establish a sufficient condition for no aliasing for general image transformations. Next, we study sources of aliasing in common neural network layers, and derive simple modifications from first principles to eliminate or reduce it. Lastly, our experimental results show a solid link between anti-aliasing and adversarial attacks. Simply reducing aliasing already results in more robust classifiers, and combining anti-aliasing with robust training out-performs solo robust training on $L_2$ attacks with none or minimal losses in performance on $L_{\infty}$ attacks.
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The problem of generating an optimal coalition structure for a given coalition game of rational agents is to find a partition that maximizes their social welfare and is known to be NP-hard. This paper proposes GCS-Q, a novel quantum-supported solution for Induced Subgraph Games (ISGs) in coalition structure generation. GCS-Q starts by considering the grand coalition as initial coalition structure and proceeds by iteratively splitting the coalitions into two nonempty subsets to obtain a coalition structure with a higher coalition value. In particular, given an $n$-agent ISG, the GCS-Q solves the optimal split problem $\mathcal{O} (n)$ times using a quantum annealing device, exploring $\mathcal{O}(2^n)$ partitions at each step. We show that GCS-Q outperforms the currently best classical solvers with its runtime in the order of $n^2$ and an expected worst-case approximation ratio of $93\%$ on standard benchmark datasets.
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Anomaly Detection is a relevant problem that arises in numerous real-world applications, especially when dealing with images. However, there has been little research for this task in the Continual Learning setting. In this work, we introduce a novel approach called SCALE (SCALing is Enough) to perform Compressed Replay in a framework for Anomaly Detection in Continual Learning setting. The proposed technique scales and compresses the original images using a Super Resolution model which, to the best of our knowledge, is studied for the first time in the Continual Learning setting. SCALE can achieve a high level of compression while maintaining a high level of image reconstruction quality. In conjunction with other Anomaly Detection approaches, it can achieve optimal results. To validate the proposed approach, we use a real-world dataset of images with pixel-based anomalies, with the scope to provide a reliable benchmark for Anomaly Detection in the context of Continual Learning, serving as a foundation for further advancements in the field.
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Digital media have enabled the access to unprecedented literary knowledge. Authors, readers, and scholars are now able to discover and share an increasing amount of information about books and their authors. Notwithstanding, digital archives are still unbalanced: writers from non-Western countries are less represented, and such a condition leads to the perpetration of old forms of discrimination. In this paper, we present the Under-Represented Writers Knowledge Graph (URW-KG), a resource designed to explore and possibly amend this lack of representation by gathering and mapping information about works and authors from Wikidata and three other sources: Open Library, Goodreads, and Google Books. The experiments based on KG embeddings showed that the integrated information encoded in the graph allows scholars and users to be more easily exposed to non-Western literary works and authors with respect to Wikidata alone. This opens to the development of fairer and effective tools for author discovery and exploration.
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Deep Reinforcement Learning is emerging as a promising approach for the continuous control task of robotic arm movement. However, the challenges of learning robust and versatile control capabilities are still far from being resolved for real-world applications, mainly because of two common issues of this learning paradigm: the exploration strategy and the slow learning speed, sometimes known as "the curse of dimensionality". This work aims at exploring and assessing the advantages of the application of Quantum Computing to one of the state-of-art Reinforcement Learning techniques for continuous control - namely Soft Actor-Critic. Specifically, the performance of a Variational Quantum Soft Actor-Critic on the movement of a virtual robotic arm has been investigated by means of digital simulations of quantum circuits. A quantum advantage over the classical algorithm has been found in terms of a significant decrease in the amount of required parameters for satisfactory model training, paving the way for further promising developments.
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